
Cardslinger (Demo)

Welcome to Cardslinger 
The Devil has screwed some people, now called Outlaws by society and they are looking for vengeance.
The Demon Girl, The Croaker and The Preacher join forces to brave the Demons in their paths and to give the Devil what he's due. Attain Equipment, add Cards and uncover Relics to power up your Outlaws and become the Cardslinger!
We are deep in the trenches of production on this game and would love your help and feedback! If you wish to join in playtests or simply stay ahead on the recent news feel free to join our discord! We don't have a Steam page yet, so join our Discord/newsletter for updates!
Right now we are hosting an event on discord where you can participate in challenges to win epic prizes!
We also post content on TikTok, Youtube and Instagram as well as sporadic dev streams on twitch. https://linktr.ee/capslockinteractive

This is demo version of Cardslinger that we made for Sweden Game Conference 2025. We have later decided to do some redesigning of the game and it's mechanics so any up to date content might be a bit skewed from what you see here, even though they are the same game. Some wonk may occur. You have been warned.
We hope that you might enjoy Cardslinger. What score did you get at the end of the run? What build did you craft? Put a comment down below with a picture or even better; post it in our Discord!
Have a good one!
CAPSLOCK Interactive

| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Author | CAPSLOCK |
| Genre | Strategy, Card Game |
| Made with | Unity |
| Tags | 3D, No AI, Roguelike, Roguelite, Singleplayer, Turn-based, Western |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Discord, E-Mail list, Socials |
Download
Click download now to get access to the following files:
Development log
- Discord Event is LIVE!55 days ago
- CARDSLINGER IS HERE59 days ago











Comments
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Awesome game
Truly a "Hell yeah" experience! Fun, flavourful, intuitive and insanely high replay value.
I didn't run into any major bugs when playing, mostly smaller goofs like:
- the black borders in the intro stopping before the edges of my screen
- popup text in the character descriptions being off screen (i forgot about what the toadskin thing was and couldn't read about it because the text you have to highlight was too far to the right)
- On one level both my last remaining character and the last remaining enemy died at the same time of burn damage, which caused both the win screen and the game over screen to appear simultaneously. Not really a problem though since the game over screen completely blocked everything else.
I am looking forward to what the game will look like in the final version! I really wanted to play for longer than what the restrictions of the map let me. (Also I really look forward to all cutscenes having audio in them :) )
Don't remember what it was called, but the relic that gives everyone two burn went insanely hard in the final boss battle.
I WILL WIN!!!
I choked hard in the fortress level. Fun and intuitive!
Amazing game! Really enjoyed it!
Thank you! Glad you liked it!!
Really love the concept!
<3
I hope you don't mind feedback here.
1. I did maybe 2 runs already, but I feel that the elites in the 2nd battle too overpowered right now. One of them applies 30 shield per turn, which is way too much when each character can only attack once per turn, and at most can only do 20-30 damage each time. Another heals, and basically, that battle doesn't offer any better rewards compared to the normal battle next to it when its only a decrease in money. How is anyone suppose to get through that battle with only a relic draft, 1 card draft, and 2 units, let alone RNG of what you draw into your hand if you don't get an attack, move, or defense card to begin with (I had way too many hands when was full of one type of card and none of either of the other types. How can you block 30-50 damage on a unit per turn when you can only play 1 defense card on them and they can only block 10?
2. The Poacher is basically almost the worse character of the game right now. The main reason is because he can only attack in melee range, when both battles I did had to spawn a range unit that attacks from up to 5 squares away and move away from the target. I couldn't even reach ranged enemies with the Poacher because he can only move once per turn, and for a tactics game with melee units, he should be able to move twice per turn when you can't even draw the special card to reset his movement since the starting deck only has 2 special cards in it out of a 20 card starting deck, and due to the deck getting bloated by the first boss (you are forced to take every card offered to you in this verison, meaning you'll end up with too much of one card type down the line), I don't need basic attacks I can't do because I didn't draw the card that does said action when the AI doesn't have to worry about this problem.
3. Trying actions to a deck is basically asking for RNG to agree with you to even draw the card you need. I had too many turns of drawing a hand of attack cards, defense cards, etc. and even the mechanic of discarding 3 cards to find the one you get isn't enough to cut it here when you have to manage 3 units total after battle 2 and each unit can only do each action per turn. As you units die off in battles, that's less actions the player can even do, and whoever gets the outnumbered advantage basically ends up winning, which usually is the AI since they don't have to worry about a deck of cards to do their actions compared to the player who can't do one action if they don't draw the card to do it.
I hope that feedback helps. The demo needs a lot of work, and also, there was a bug when I downloaded where all of the social media icons being at the top right corner of the screen block the closed button from being clickable when you open the agreement in options to accept your data collected or something, and I had to leave the game to get out of the screen since the ESC button doesn't work on that screen.
Your feedback does most certainly help. Your concerns has been taken to account. Thank you so much for taking the time to write your thoughts!
AHH i had so much fun playing this. amazing vibes!! demon girl is my favorite character so far!!!
Thank you very much! She’s amazing at chaining big attacks!
This is a very cool concept of a game! I like how you have multiple characters and can build them differently from eachother. I like the character design of them all, but The Preacher probably has to be my favorite. Need some buffs to move strategies though 🙏
Thank you very much! The Preacher will hopefully be more powerful and viable in the updated version we’re currently working on.
Omg!!! Finally here, you guys are awesome *friendly finger guns*
Amazing game, I prefer this over Brother. Waiting for updates!
Howdy and thank you! *more friendly finger guns*
Funny to see you’ve played Brother also!
Demon girl is overpowered, the AI is somewhat stupid, and the effects and performance is clunky.
Otherwise, the gameplay is perfectly okay.
thanks for the feedback! this is being adressed
Finally beat my first run! love the aesthetics. Demon Girl is my fav so far
GG! Thanks for playing! The Demon Girl is our most bonkers character yet!
Really cool game and a fun concept. I can't wait for the full game, however I do feel like the game would greatly benefit from a grandma, with some sort of super power or special ability!
Good luck with future development
Great insights… We’ll see what we can do about a Grandma! Thanks!
VERY COOL
THANK YOU
This has been a game. I enjoyed it. Looking forward to the updates!
Thanks for playing!
YOOO THIS IS SICK!!!
Thank you! Wonderful to hear!
YEEHAW COWBOY
Yehaw! Howdy and thank you!
yihaa
Hooooowdy! Thanks!
Wow, cool game. Croaker is awesome!
Thanks! The Croaker has been a crowd favourite for a while!